BEACONING
[Active]
BEACONING stands for Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning and will focus on ‘anytime anywhere’ learning by exploiting pervasive, context-aware and gamified techniques and technologies, framed und...
FourEyes
[Active]
Capturing, producing, sharing and accessing information from users’ own perspectives and experiences, over the Internet, in social media, through on demand services, or even in large spaces like a theatre or a football stadium, introduces m...
I Sea
The idea of this project is to develop a non-obtrusive, valid and replicable method to evaluate audience attitudes about science communication projects through an immersive virtual reality environment that can improve exhibitions while educating and empowering citizens.
PAINTER
PAINTER
Procedurally Assisted INTErchangeable Reality
POCI-01-0145-FEDER-030740 – PTDC/CCI-COM/30740/2017
With the democratization of the use of virtual and augmented reality devices a totally new way of creating and visualizing 3D environments h...
PAINTER: Team
PAINTER team
Principal Investigator Collaborators Master Students Rui Rodrigues A. Augusto Sousa Bruno Carvalho (ongoing) Co-principal Investigator Rui Nóbrega Guilherme Amaro (ongoing) António Coelho Teresa Limpo Joana Catarina (finished 2...
PAINTER: Outcomes
Outcomes and Publications
Publications
Publications in International Journals
Mendes, D., Reis, S., Guerreiro, J., and Nicolau, H. (2020). Collaborative Tabletops for Blind People: The Effect of Auditory Design on Workspace Awareness . Proceedings...
PAINTER: Prototypes
Collaborative VR/AR Editor
We developed a prototype for a collaborative editor of 3D virtual environments, where several users may connect and share a virtual world and change its content in real time. The users connect through an online server, using...
PAINTER: Media
Collaborative VR/AR Editor
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SIMPROVE
Biomedical Center of the Future
O projeto SIMPROVE tem como propósito fundamental elevar de forma significativa o estado da arte em matéria de simulação e treino de profissionais de saúde. É objetivo do projeto desenvolver uma nova arquitetura tecno...
AV360: Augmented Video 360
What is it?
Project supported by Google. This project intends to create an augmented annotation tool for 360º videos . The goal is to bridge the gap between content creators and the technology required to add dynamic annotations to 360º v...
GRESBAS
1.What is GReSBAS? An European project that aims to achieve grid responsive consumer-side resources through gamified competition between the building owners with widely used automation technologies.
2.How is it going to be implemented? By setting...
3DWikiU
Virtual Urban Environments are an important content to the Virtual Reality Systems used in applications such as urban planning and management, virtual tourism, cultural heritage and education. This kind of virtual environments make available three-dimensional...
FEEdACk
This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 768935.
The core objective of FEEdBACk is to promote, stimulate and deliver energy efficiency through behavioural...
ERAS
Accurate 3D reconstruction and realistic visualization of both archaeological sites and ancient monuments allow experts to finetune their theories on the lost links in the history of civilization. Although the 3D reconstruction is a major challenge, precisely...
MASSIVE
The creation of virtual environments is an important topic that has been addressed in recent years. Our team has undertaken a number of internationally leading projects in the field, in particular, using novel procedural modelling techniques to build...
URBIS
Geographical Information Systems (GIS) have an important role in a wide range of application domains, both for the management of spatial data and as a decision support tool. Until recently, priority has been given to the spatial issues, leaving the temporal...
3D4LBMS
The development of mobile platform's technology induces innovative services and applications.The increasing bandwidth of these mobile platforms' communication system allows the transmission of larger amounts of information.
On the other hand, the...
IOpGIS
Geographic data, or "geodata," data which describes phenomena directly or indirectly associated with a location (and time, and orientation) relative to the surface of the Earth, has been collected in digital form for more than 30 years.
The Geographic...
CAssilDe
Geographic data, or "geodata," data which describes phenomena directly or indirectly associated with a location (and time, and orientation) relative to the surface of the Earth, has been collected in digital form for more than 30 years.
The Geographic...