António Coelho visits The Arctic University of Norway to promote immersive teaching and pedagogical innovation

Prof. António Coelho, a lecturer in the Department of Informatics Engineering (DEI) at the Faculty of Engineering of the University of Porto (FEUP), was recently in Tromsø, at the Arctic University of Norway (UiT), to strengthen ties with European partners and explore new teaching methodologies under the EUGLOH (European University Alliance for Global Health) university alliance.

Context and objectives of the visit

The visit, funded by the Erasmus+ programme, was motivated by the need to renew teaching practices, promoting more immersive and collaborative learning environments. As part of this university alliance, António Coelho leads the development of courses at the University of Porto that use virtual reality, simulations and educational digital games as central tools in the teaching-learning process. One of the key concepts it has been implementing are the so-called “Living Labs” – workshops, hackathons and courses run by interdisciplinary teams of students and teachers, with a strong component of co-creation, digital innovation and community services.

Main ideas defended

Safe learning environments to fail: in games you are allowed to fail and try again, something that António Coelho sees as essential in education. This type of environment encourages students to explore, experiment and learn through error, without fear of failure.

Virtual reality and simulations: make it possible to create a common virtual classroom, regardless of geographical location, where students and teachers can explore scenarios, make decisions and observe consequences in real time.

Interdisciplinary collaboration: for the professor, bringing together students with different backgrounds (e.g. computer science, health, design, music, arts and humanities) boosts creativity, innovation and aesthetic qualities in their work, while strengthening essential skills in the labour market, such as leadership, communication and teamwork.

Virtual internationalisation: in addition to physical mobility, it points out that virtual mobility through immersive environments can significantly increase the presence and quality of international interaction, overcoming the limitations that traditional communication platforms have.

Partnerships and concrete projects

During the visit, António Coelho spoke about the collaboration with EUGLOH, which is promoting various courses based on the Living Lab model, with the participation of the University of Porto and other European institutions, including UiT. Some of the courses mentioned:
“Serious Games as a global health education tool”, starting in autumn 2025, at partner universities such as Ludwig-Maximilians-Universität München and Szeged.
“Putting the students first”, a course that will be taught online and face-to-face, involving multiple institutions, with a focus on “learning how to learn” and on students’ well-being and personal development, involving Paris-Saclay and UiT.

The initiative led by Prof. António Coelho reinforces a vision of modern teaching, open to risk and experimentation – teaching in which failure is part of the learning process. “The visit to Norway’s University of the Arctic was more than an institutional exchange: it was a concrete step towards transforming how we teach, how we learn and how we co-operate in international contexts. It is hoped that we will soon be able to see these ideas applied to FEUP projects as well, with direct benefits for students and teachers,” says the Professor in his reflection on the recent mission.

Miguel Abreu, ProDEI alumnus, wins APPIA’s Best Doctoral Thesis in Artificial Intelligence 2024

By Nuno Teixeira, SICC, FEUP

“The Portuguese Association for Artificial Intelligence (APPIA) award for the Best Doctoral Thesis in Artificial Intelligence of 2024 was awarded to Miguel Abreu, a former student of the Doctoral Programme in Informatics Engineering (PRODEI) at the Faculty of Engineering of the University of Porto (FEUP).

The award-winning thesis, entitled “Symmetry, hierarchical structures and shallow neural networks: Advancing reinforcement learning for humanoids” and developed under the supervision of Luís Paulo Reis (FEUP) and Nuno Lau (University of Aveiro), represents a significant advance in the application of reinforcement learning to humanoid robots, exploiting symmetry, hierarchical structures and shallow neural networks to increase the efficiency and robustness of complex robotic systems.

Miguel Abreu’s contribution was fundamental to the successes of the FC Portugal team, four-time world champions in the RoboCup 3D Humanoid Robot Simulation league (2022, 2023, 2024 and 2025), where he actively participated in the development of advanced algorithms for control, planning and co-operation between robots.

Miguel Abreu currently works at the DLR (German Aerospace Centre) in Munich, where he continues his research into intelligent robotics and autonomous systems.

The award ceremony for the Best PhD Thesis in Artificial Intelligence 2024 took place on 2 October, during the dinner of the 24th edition of EPIA – Portuguese Meeting of Artificial Intelligence, held in Faro.

The prize includes an official certificate and a symbolic monetary value of 1000 euros.

Created in 2007, the APPIA Prize for the Best Thesis was initially awarded biennially, but since 2022 it has become annual, with the aim of highlighting the scientific merit of excellent research in the field of Artificial Intelligence in Portugal.”

DEI Talks | “Software process modeling and test automation: Introducing the Reliable Software Architectures Research Group” by Prof. Přemek Brada

The talk “Software process modeling and test automation: Introducing the Reliable Software Architectures Research Group” will be presented October the 9th, at 15:30, room B031, and will be moderated by Prof. Ana Paiva (DEI).

Abstract:

“In this talk, I will give an overview of research done by the Reliable Software Architectures Research Group at the University of West Bohemia in Pilsen, Czechia. The focus will be on analysing software process data to detect project management (anti-)patterns, where we’ll discuss the challenges in modeling software process elements in a way that is conducive to mapping onto the information gathered in project management tools. We’ll also touch the topic of analyzing software implementations to perform advanced verification and testing.”

About the Speaker:

Přemek Brada is an Associate Professor in Software Engineering at the Department of Computer Science and Engineering, University of West Bohemia in Pilsen, Czechia.  His research has covered the areas of software architecture consistency, interactive methods of architecture visualization, and software development methodologies including analysis of related process data.  He teaches bachelor and master level courses on object-oriented design and modeling, advanced software engineering practices, and also knowledge management. Currently he serves as the head of department, and is a member of the Board of Informatics Europe, the association of European informatics faculties and departments.

FEUP hosts GNU Caldron 2025

The GNU Tools Cauldron 2025 was hosted at the Faculty of Engineering of the University of Porto (FEUP) last September 26th, 27th and 28th 2025.

This year the event was co-organized by the Department of Informatics Engineering (DEI) of FEUP.

At the opening session, the Director of DEI, João Paiva Cardoso, emphasized: “It is a pleasure to host this event for the first time in Portugal and, in particular, in Porto. The contributions of GNU have had a profound impact on education, research, and technological advancement for the common good.”

The GNU Tools Cauldron is a dedicated annual technical conference for the GNU Toolchain (gcc, binutils, glibc, gdb) and related FOSS developer tooling (ltrace, poke, systemtap, valgrind…). The event is a deeply technical conference that covers innovation, and future direction for the projects, bringing together developers from across the globe to engage and collaborate.

The GNU Toolchain is the system toolchain for many of the leading Linux distributions (AlmaLinux, CentOS Stream, Debian, Fedora, Gentoo, RHEL, Rocky Linux, SUSE, Oracle Linux) and a trusted part of the global secure software supply chain.

The conference is attended annually by over a hundred international experts in the areas of compilers, static linking, dynamic linking, runtime language libraries and developer tooling. Conference attendees contribute internationally to software standards development including ISO C, ISO C++, DWARF, OpenMP, POSIX/IEEE, Rust, and more, and bring their expertise to the event presentations.

Once a year, the GNU Toolchain community, along with many other FOSS tool developers, gather together to discuss, empower, and talk about innovations in compilers, assembler, static linkers, core libraries and tooling.
The development of the GNU Toolchain is a part of the GNU Project, and supported by the FSF and a worldwide community of developers and corporate sponsors.

Main event webpage: https://conf.gnu-tools-cauldron.org/opo25/
Program: https://conf.gnu-tools-cauldron.org/opo25/schedule/

DEI Talks | “Networks, networks, and more networks: applications in humanities, data science, and machine learning” by Prof. Ana Bazzan

The talk ‘Networks, networks, and more networks: applications in humanities, data science, and machine learning’ will be presented on October 1st, at 14:45, in room B004, moderated by Prof. Rosaldo Rossetti (DEI).

Abstract:

“It is known that networks or graphs can be used in machine learning and data science to represent and analyze data that has complex relationships. Besides these uses, networks are also relevant to the overall AI agenda in at least two aspects. First, it relates to automated data gathering and language models in the semantic web, since the actual data have to be acquired in some manner in order to form the graphs. Second, it can be used to accelerate learning tasks, as in the case of reinforcement learning. In this talk I present examples of how data is acquired and used in applications in the Humanities (history, storytelling) in order to discover patterns and/or to investigate assumptions. Then, I discuss applications on data science and machine learning, as for instance the use of networks in reinforcement learning, with examples from urban mobility and car to infrastructure communication.”

About the Speaker:

Ana Bazzan is a Full Professor of Computer Science at the Institute of Informatics, Universidade Federal do Rio Grande do Sul (UFRGS), in Porto Alegre, Brazil. Her research focuses on multiagent systems, in particular on agent-based modeling and simulation (ABMS), and multiagent learning for the transportation domain. Since 1996, she has collaborated with various researchers in the application of ABMS and game theory to social science domains, such as the emergence of cooperation, the prisoner’s dilemma and public goods games. In recent years, she has contributed to different topics regarding smart cities, focusing on transportation, as well as on the synergies between multiagent systems, machine learning, and complex systems. In 2014, Bazzan was General Co-chair of AAMAS (the premier conference in the area of autonomous agents and multiagent systems).

Free Software Festival 2025

Next week, from October 3rd to 5th, the Faculty of Engineering of the University of Porto (FEUP) will not just host an event, but a practical demonstration of the future of technology. The Free Software Festival 2025, with free admission, goes beyond the concept of a simple conference. It positions itself as an open and essential lesson for students, educators, and entrepreneurs on one of the most important—and often invisible—pillars of the digital world: Free Software.

In an era dominated by expensive licenses and closed ecosystems, FSL serves as a powerful reminder that a more democratic, secure, and flexible alternative exists. But what exactly is the importance of free software, and why is an event like this so crucial for the Portuguese educational and business landscape?

A Lesson in Autonomy and Innovation
At the heart of the free software movement lies a simple yet revolutionary idea: the technology we use should serve us, not the other way around. It is based on four fundamental freedoms: the freedom to use, study, share, and, crucially, modify software. This ability to “look under the hood” transforms a student from a mere consumer of technology into an active creator and problem solver.

For the education system, this represents an immense pedagogical opportunity. Schools and universities can equip their labs with cutting-edge operating systems and programming tools, such as Linux or Blender (for 3D modeling), without spending a single cent on licenses. More importantly, it allows students to explore, deconstruct, and understand the code that powers the digital world, fostering critical thinking and innovation from the ground up. The Free Software Festival embodies this idea, with hands-on workshops where participants can learn to code, protect their online privacy, or take their first steps in Artificial Intelligence, using open tools accessible to all.

The Secret Engine of the Digital Economy
For the business sector, the message is equally clear: free software is not a “second-tier” alternative but the engine that drives technological giants. The internet, as we know it, is largely built on open-source technologies. Adopting free software allows Portuguese companies, from startups to SMEs, to drastically reduce operational costs, but the benefits go far beyond savings. It means technological sovereignty: the ability to adapt software to the exact needs of the business without being dependent on a single vendor and their pricing policies. It also means enhanced security, as the code can be audited by a global community that identifies and fixes vulnerabilities transparently and quickly.

The presence at FSL of entities like ESOP (Association of Portuguese Open Source Software Companies) demonstrates that a vibrant business ecosystem is already thriving in Portugal based on this model. The event thus serves as a bridge, showing future engineers the career opportunities in this sector and entrepreneurs the competitive advantages of a strategic investment in open technology.

An Investment in the Future
In short, the Free Software Festival 2025 is much more than a gathering of enthusiasts. It is an investment in the country’s future. It is living proof that, by embracing the principles of collaboration and open knowledge, Portugal can empower its students to become the innovators of tomorrow and strengthen its companies to compete on a global scale. The class is about to begin, and admission is free.

Check the event program and join us!
https://festa2025.softwarelivre.eu

FSL 2025 is supported by the Department of Informatics of Engineering (DEI).

PhD Defense in Informatics Engineering (ProDEI): ”Generative models for soccer”

Candidate:
Tiago Filipe Mendes Neves

Date, Time and Location:
16 September 2025, 15h30, Sala de Atos, Faculdade de Engenharia da Universidade do Porto

President of the Jury:
Pedro Nuno Ferreira da Rosa da Cruz Diniz (PhD), Full Professor, Department of Informatics Engineering, Faculdade de Engenharia da Universidade do Porto

Members:
Keisuke Fujii (PhD), Associate Professor, Department of Intelligent Systems, Graduate School of Informatics of the Nagoya University, Japan;
Jesse Jon Davis (PhD), Full Professor, Department of Computer Science, Faculty of Engineering Science, Katholieke Universiteit Leuven, Belgium;
Luís Paulo Gonçalves dos Reis (PhD), Associate Professor with Habilitation, Departament of Informatics Engineering, Faculdade de Engenharia da Universidade do Porto;
João Pedro Carvalho Leal Mendes Moreira (PhD), Associate Professor, Departament of Informatics Engineering, Faculdade de Engenharia da Universidade do Porto (Supervisor).

The thesis was co-supervised by Luís Jorge Machado da Cunha Meireles (PhD), Senior Psychologist & Data Scientist, FC Porto.

Abstract:

Self-supervised large models that disrupt domains such as language, vision, and biology are transforming the world. However, these generative models that learn the underlying data distribution do not perform at the same level on all tasks. For example, Large Language Models (LLMs) do not yet have concrete applicability in soccer analytics. The models lack reasoning capabilities to provide concrete and actionable insights that can compete with the wide range of case-specific metrics within soccer analytics. While there have been some studies exploring the applicability of generative models in soccer, no study aimed for the moonshot of building a complete self-supervised learning model for soccer event data. Let’s consider the individual events (each shot, pass, tackle, …) in a soccer match the “words” that describe what is happening. We can consider each possession a “sentence,” each game an “essay,” and event data as a whole a “language.” By working within this framework, we have all the tools to build a self-supervised model in the same image as LLMs. The goal of this thesis is to build a foundation self-supervised model for soccer event data – termed Large Events Model (LEM) – and demonstrate its real-world applicability and generality in solving a wide range of tasks, such as simulation and modeling, that would otherwise require multiple different approaches. We propose three approaches to building LEMs: a chain of classifiers, causal mask modeling, and sequential language modeling with transformers. First, the chain of classifiers provides the first generative model that models all aspects of event data without posing restrictions on event types, reaching a level of performance that allows large-scale simulation of soccer matches. Then, we investigate two alternative approaches to remove some of the constraints of the first approach. The causal mask modeling approach using multilayer perceptrons reaches the state-of-the-art performance of several of our proposed benchmarks, providing a set of application-ready models to solve a wide range of soccer analytics tasks. We explore a wide range of applications, from automated strategy search with reinforcement learning to risk-reward behaviors of soccer players. More than a dozen use cases for LEMs are present in this thesis. The implications of our work are far-reaching. LEMs have the potential to become the operating system for event data in soccer analytics. They will transform the way clubs work, with easier access to machine learning models that would otherwise require tremendous modeling effort. With LEMs, the barrier to entry will lower significantly as any club in the world can access a model capable of solving its most relevant problems.

Keywords: generative models; foundation models; sports analytics; deep learning applications; simulation; soccer.

PhD Defense in Informatics Engineering (ProDEI): “Text Information Retrieval in Tetun”

Candidate:
Gabriel de Jesus

Date, Time and Location:
1 September 2025, 14:30, Sala de Atos, Faculdade de Engenharia da Universidade do Porto

President of the Jury:
Rui Filipe Lima Maranhão de Abreu (PhD), Full Professor, Departament of Informatics Engineering, Faculdade de Engenharia da Universidade do Porto

Members:
Arjen P. de Vries (PhD), Full Professor at the Institute for Computing and Information Sciences of the Radboud Universiteit, Nimega, The Netherlands;
Bruno Emanuel da Graça Martins (PhD), Associate Professor, Departament of Electrical and Computer Engineering, Instituto Superior Técnico da Universidade de Lisboa;
Henrique Daniel de Avelar Lopes Cardoso (PhD), Associate Professor, Departament of Informatics Engineering, Faculdade de Engenharia da Universidade do Porto;
Sérgio Sobral Nunes (PhD), Associate Professor, Departament of Informatics Engineering, Faculdade de Engenharia da Universidade do Porto (Supervisor).

Abstract:

Ensuring access to information in all languages is crucial for bridging disparities in communities’ participation in the digital age and fostering a more inclusive and equitable society, particularly for speakers of low-resource languages. However, enabling such access remains a significant challenge for many of these communities. Tetun, a language that transitioned from a dialect to one of Timor-Leste’s official languages when the country restored its independence in 2002, faces similar challenges. According to the 2015 census, Tetun is spoken by approximately 79% of the country’s 1.18 million population. Despite its official status, Tetun remains underserved in language technology. Specifically, information retrieval-based solutions for the language do not exist, making it challenging to find relevant information on the internet and digital platforms for text-based search in Tetun.
This work tackles these challenges by investigating retrieval strategies for text-based search that can enable the application of information retrieval techniques to develop search solutions for Tetun, with a specific focus on the ad-hoc text retrieval task. Given that language-specific algorithms, tools, and document collections for Tetun were previously unavailable, this work began by creating these foundational resources, which serve as contributions relevant to information retrieval and natural language processing domains. These resources include a tokenizer, a language identification model, a stemmer, a stopword list, a document collection, a test collection, baselines for the ad-hoc text retrieval task, and a search log dataset. The contributions to information retrieval for low-resource languages include: (1) A data collection pipeline tailored for low-resource languages to streamline the construction of textual data from the web; (2) A human-in-the-loop methodology for annotating, processing, and constructing a dataset well-suited for a variety of information retrieval and natural language processing tasks; (3) A novel network-based approach for stopword detection; (4) Methodologies for developing a stemmer, designed for a language heavily influenced by loanwords, and the construction of a ground truth set for evaluating stemmer performance; (5) A detailed approach for constructing a test collection to evaluate the effectiveness of retrieval systems; (6) A methodology for establishing a robust baseline for the ad-hoc text retrieval task; and (7) Document contextualization and dual-parameter tuning strategies for hybrid text retrieval. The results from this work contribute to the development of technologies associated with the computational processing of Tetun, address gaps in its linguistic resources, and achieve impactful outcomes that elevate Tetun’s status. These advancements open new opportunities for future research and innovation. Moreover, this work introduces promising methodologies that can be adapted to other languages facing similar challenges, thereby contributing to the broader advancement of information retrieval for low-resource languages.

“FC Portugal 3D” four-time champion at RoboCUP 2025

The joint team from the Universities of Porto (FCUP/FEUP) and Aveiro was crowned world champion in Simulated Robot Soccer for the fourth consecutive time, winning the final of the RoboCup Soccer (3D Simulation League) league, part of RoboCUP 2025, held from July 15 to 21 in the city of Salvador, Brazil.

As in the 2024 final, the FC Portugal 3D team beat by 4-1 the German team magmaOffenburg, from the University of Offenburg, a remarkable result that sets the Portuguese team apart from the other teams in the competition.

The team that took the podium brings together a highly specialized community from the Faculties of Science and Engineering, including students, graduates, and faculty members. The following individuals contributed decisively to this victory: Luís Paulo Reis (professor at DEI, director of LIACC, and co-director of L:IACD), Pedro Mota (research fellow at FEUP and doctoral student at FCUP), M.IA master’s students Francisco Silva and Tomás Azevedo (IACD graduates), Eduardo Portugal (L.EIC alumnus and current M.EIC master’s student) and Nuno Lau (professor at the University of Aveiro).

The success of this team is proven by the 30 international awards it has won, inspiring the publication of more than 100 scientific articles in indexed journals and conferences throughout its 25 years of existence.

According to Ubbo Visser, Chairman of the Board, a new chapter in RoboCup is being written, in an era where the field of Robotics and AI is advancing at an unprecedented pace. In his words, Ubbo Visser states that “the emergence of a new generation of robots, AI methods, and technologies is a unique historical opportunity. RoboCup is seizing this opportunity to continue to lead. That is why we are introducing changes to the international RoboCup competitions, which are our window to the world. We are bringing together all the advances from all the soccer leagues into a single entity focused on humanoid robot soccer. We are advancing the state of the art in robotics and AI by introducing humanoid robots for general-purpose applications, including the @home, work, and rescue leagues…”.

On this side, we will continue to applaud the successes of the Portuguese team, hoping that they will serve as inspiration for new generations.

PhD Defense in Informatics Engineering: ”Onboard detection and guidance based on side scan sonar images for autonomous underwater vehicles”

Candidate: Martin Joseph Aubard

Date, time and location:
25 July 2025, 14:00, Sala de Atos DEEC – I-105, Faculty of Engineering, University of Porto

President of the Jury:
Pedro Nuno Ferreira da Rosa da Cruz Diniz (PhD), Full Professor, Department of Informatics Engineering, Faculty of Engineering, University of Porto

Members:
Bilal Wehbe (PhD), Senior Researcher at the German Research Center for Artificial Intelligence, Germany;
Catarina Helena Branco Simões da Silva (PhD), Associate Professor, Department of Computer Engineering, Faculty of Science and Technology, University of Coimbra;
Andry Maykol Gomes Pinto (PhD), Associate Professor, Department of Electrical and Computer Engineering, Faculty of Engineering, University of Porto;
Ana Maria Dias Madureira Pereira (PhD), Coordinating Professor with Aggregation, Department of Computer Engineering, Instituto Superior de Engenharia do Porto, Instituto Polítécnico do Porto (Supervisor).

The thesis was co-supervised by Luís Filipe Pinto de Almeida Teixeira (PhD), Associate Professor in the Department of Informatics Engineering at the Faculty of Engineering of the University of Porto.

Abstract:

This thesis addresses the challenge of improving Autonomous Underwater Vehicles (AUVs) onboard detection and interaction capabilities using Side-Scan Sonar (SSS) data. Traditionally, underwater missions relied on pre-defined plans where data are analyzed post-mission by operators or experts. This workflow is time-consuming, often requiring multiple missions to identify and localize underwater targets. The need for repeated missions increases operational costs and complexity, highlighting the inefficiency of current methodologies. Moreover, such approaches do not allow the AUV to interact with detected targets in real time, limiting the scope of mission adaptation and real-time decision-making. To overcome these limitations, this thesis presents a novel framework integrating deep learning models for object detection directly onboard AUVs. This integration enables the vehicle to detect, localize, and interact with underwater targets in real time, offering significant improvements over traditional post-mission analysis. The framework builds upon the LSTS toolchain, which is responsible for AUV motion control and communication, and introduces enhanced real-time data processing capabilities. However, implementing such a model into an embedded system suffers from computational limitations affecting the model’s performance. Thus, the knowledge distillation methods have been implemented, ensuring smaller, more efficient models to perform onboard detection without sacrificing accuracy. Additionally, to improve the model’s robustness against underwater noise, a novel adversarial retraining framework, ROSAR, is introduced, ensuring reliable operation even in noisy sonar environments. Following the onboard detection and localization enhancement, we focused on onboard interaction with the detected object. This is realized by extending the previous onboard framework and validating it through a customized simulator, enhancing interaction with the detected objects, and validating through a pipeline inspection use case, which reduces mission time by combining sonar detection and camera data collection in a single mission, utilizing behavior trees and safety-assessed models. Given the lack of open-source sonar datasets in the field, this thesis contributes to two novel publicly available side-scan sonar datasets, SWDD and Subpipe, which include field-collected data on walls and pipelines and are manually annotated for object detection. By shifting from post-mission analysis to real-time detection and interaction, this thesis significantly improves the operational efficiency of AUV missions. The proposed framework streamlines underwater operations and enhances AUVs’ autonomous behavior, relying on efficient, accurate, and robust object detection model for efficient underwater exploration and monitoring applications.