Datattack is back for its 2nd edition

Organized by IEEE UP Student Branch, NEB-FEUP/ICBAS and NIAEFEUP, the second edition of Datattack took place last weekend (April 21-23), a 24 hours Data Science hackathon that aims to offer students the opportunity to contact with professionals in this area, enriching the marathon experience.

On the 1st day of the event, 2 workshops were held: Rain and river level analysis using data science, where participants could analyse the relationship between the amount of rainfall and the level of a river, using the numpy, pandas, matplotlib and sklearn libraries to perform the analysis and create a model to determine the possibility of flooding and, CRISP-DM – An Introduction to Effective Data Mining, an introduction on data mining and how CRISP-DM works, with a discussion on a case study at the end.

The 2nd day was dedicated to the competition itself that started at 10:30 am on the Saturday and ended 24 hours later with the teams of four to five elements working intensely to accomplish the proposed tasks and thus be awarded the prizes for best project.

The winning teams:

1º Lugar: DataFreaks

2º Lugar: Asociación Fusqi

3º Lugar: Attack on Python

“Organising a Data Science event for students is key to inspiring the next generation of Data Scientists. By providing opportunities to explore and learn about this growing area, we can help them develop critical skills and prepare them to deal with the ever-increasing volume of data we will face in the future,” stresses the event’s organisation.

CreativityTalks | “The Creativity Virus” by Katja Tschimmel

Creativity is one of our most precious human resources. We owe to it our civilisation, our culture, and every benefit that arts, science or technology offer. Today, we live on the results produced by creative people over the ages. In this sense, creativity is inexhaustible. Creativity creates creativity. We can define creativity as the capacity to transform ideas and knowledge to obtain new knowledge. Creative thinking and action create new creative thinking and action. Creativity is contagious, and so infects the people around us. This is the idea which will be explored in Katja Tschimmel’s talk. In this approach, she will not focus only on the creative individual – the artist, the designer, the writer or the scientist – but she wants to understand the creative person as an integral part of a complex system. A living system which can be a group of people, a team, an organisation, a city or/and the whole society. This Creativity Talk aims to infect the audience with creativity by 1. offering knowledge about the creativity phenomenon and 2. inspiring the generation of new ideas and knowledge through information, images and short thinking exercises.

 “The Creativity Virus” will be presented by Katja Tschimmel on May 4, at 6 pm, room B021. The session will be moderated by Prof. João José Pinto Ferreira and will also be streamed via Youtube

Free entrance but registration required.

Short-Bio:

Katja Tschimmel, German by birth and Portuguese by choice, is a consultant and executive trainer, researcher and lecturer, coach, and conference speaker. Having a Ph.D. in Design and a Master in Applied Creativity, Katja researches and works in the fields of Creative Thinking, Design Thinking, Creative Processes and Innovation for more than 25 years. She is the author of several books and articles about Creativity and Innovation. Katja Tschimmel is the managing owner of MINDSHAKE, a Consultancy in Creative Thinking and Design (www.mindshake.pt). She is also a Guest Professor at the University of Porto (FEP/FEUP) and Porto Business School, giving Master Classes in several other educational higher institutions in Portugal and abroad. Since January 2023, she is the Portuguese Ambassador of the World Creativity and Innovation Week (https://wciw.org/)

DEI Talks |”Network construction from data and network visualization” by Prof. Eliška Ochodková

“Network construction from data and network visualization” will be presented on Wednesday, April the 26th, at 14:30, room I-105, moderated by Prof. Rui Camacho from DEI.

 

By the author:

The lecture will show how to extract data from vector data in the form of a network – and how the analysis of the constructed network helps to improve the results of classical datamining, e.g. to reveal otherwise undetectable relationships.  The advantage of networks is that the data is extended with links between certain (similar) pairs of data objects.

If we focus on biomedical data, the network approach is one of the innovative multivariate approaches to analyze complex biomedical datasets.  Patient profile similarities are essential for observers to study and visually assess relationships between groups of similar patients, and to do this, patient data is converted into a patient similarity network.

 

Bio

Dr. Eliška Ochodková is an assistant professor at the Department of Computer Science, Faculty of Electrical Engineering and Computer Science, VŠB – Technical University Ostrava. She holds a Master’s degree in computer science from Palacký University in Olomouc and a PhD degree in computer science ( in cryptography) from VŠB – TU Ostrava.

Her research interests are social network analysis (network science) and bioinformatics, focusing on the analysis of biomedical data using network construction from biomedical data.  Currently she is also working on new methods for protein complex detection and information processing and retrieval from microarray data.

She teaches both undergraduate and graduate courses related to data analysis and cryptography. She is a Deputy Head of the Department of Computer Science at home university.

 

DEI Talks | “At the intersection of job quality and innovation” by Prof. Christopher Mathieu

At the intersection of job quality and innovation” will be presented on Wednesday, April the 12that 14:30, room B021, moderated by Prof. António Coelho from DEI.

By the author:

“The link between innovation and job quality is increasingly elaborated in empirical studies (Duhautois, et al. 2020; Laursen & Foss 2014; Mathieu & Boethius 2021, 2022; Muñoz de Bustillo, et al. 2022). Job quality has been found to be linked to both the generation of innovations as well as the implementation of externally generated innovations at the workplace level. This presentation examines the mechanisms and cumulative factors behind these processes drawing primarily from a Horizon 2020 project (quinne.eu) examining the generative relationship between job quality and innovation in nine industries, from computer games to healthcare, across the EU (Mathieu & Boethius 2021, 2022).”

Chris Mathieu is a sociologist of work and organization at the Department of Sociology, Lund University. From 2003-2014 he was at the Department of Organisation, Copenhagen Business School. His primary field of research is the organization and quality of working life. From 2015-2018 he was coordinator of the Horizon 2020 project QuInnE (quinne.eu) – Quality of Jobs and innovation Generated Employment Outcomes. In this project he was responsible for studies of innovation and work in the computer games industry and specialist healthcare. He was editor of the Oxford Handbook of Job Quality (OUP, 2022) with Chris Warhurst and Rachel Dwyer. In addition to innovation, job quality and employment issues, he has also published widely on specialist surgical training, gender in organisations, and cultural policy and production, especially inter-occupational collaboration and career in the film industry (see Mathieu & Visanich (2022) Accomplishing Cultural Policy in Europe: Financing, Governance and Responsiveness; Mathieu (2012) Careers in Creative Industries, Routledge).

“Semana Profissão: Engenheiro” 2023

“O Futuro passa por aqui” is the motto that accompanies another edition of the event that fills FEUP with high school students, eager to know what is this about being an engineer.

“This is a unique opportunity for students to get to know our faculty, and the routes are designed to show the Engineer’s role in protecting the planet, improving humanity and building a better world”, says Sara Cristóvão, responsible for the organization of “SPE – Semana Profissão Engenheiro“.

During 3 days (March 28-30) FEUP intends to be an enlightening support in the decision making process of many young people when the time comes to start Higher Education. To achieve this goal, a programme rich in pathways/activities and clarification sessions for students and parents was created. In this 2023 edition, more than 1500 students and approximately 70 teachers and psychologists from the North to the South of the country are enrolled and will find in FEUP the opportunity to know the reality of an institution of Higher Education and to contact with its community of teachers, students, staff and student groups.

For those students who already know what they want to do and just need to confirm their choice, the monothematic paths are the perfect solution.

In this SPE session, Informatics Engineering organized the tracks 16 and 17 (P16 and P17), with various activities, focused on the following themes: “Artificial Intelligence Applications“, “Computer Security“, “Software Development and Testing Lab“, “Graphics, Interaction and Games“, “Informatics Multipurpose“, “Database and Web Applications Lab“, “Computer Lab“, “Capstone Project” and “Informatics at FEUP: how they are, what they do, what they eat and where they live” – which are intended to be a showcase of what is done in the Informatics and Computing Engineering program.

And if after the event there are still many doubts, the doors are still open to clarify them through Consultório de Dúvidas FEUP.

Pedro Fardilha Barbeira (L.EIC) launches “Verbal Alquimia”

Next March 21st, at 18:30, in the FEUP’s Library (Floor 0), the 3rd year student of Informatics and Computing Engineering, Pedro Fardilha Barbeira, will launch “Verbal Alquimia“, a poetry book where “we are challenged to share the deepest feelings inherent to the Man, not because it moves us, but because it offers us the freedom to think, to feel and – for the most daring – to live”.

In conversation with Pedro Barbeira he confessed that “Computer Engineering came a bit out of the blue”. His dedication at the time (we were in 2013) to computers and games, and his “schisms” in robotics – he dreamt of making medical prostheses – made him choose Computer Science. But the first years of college, where he had to divide his energies between complex personal challenges and a whole new world that was very different from high school, proved to be a real “Cabo das Tormentas”.

One day he decided, as he tells us, “to return to the program and really face this “Adamastor”, which insisted on projecting its shadow on my path”. On the way he discovered a passion for programming: “In it I found the perfect conciliation between Method and Creativity, those two facets of Order and Chaos, so close and necessary”. The interest grew not only for the “more “esoteric” disciplines – Operating Systems, Computer Networks, Compilers – but also for the more pragmatic ones – Web Development, UI/UX, among many others”.

When we ask him what the connection between writing and computer science is, Pedro tells us that the connection between the two emerges in what he imagines to be his dream life: “Writing is an indispensable tool when it comes to sharing knowledge – I believe to be the truest, oldest and deepest heritage of Humanity. Given the current state of the world, I believe that evolution will come about precisely because of the sharing of experiences and experiences – so necessary for empathy and cooperation – as well as a re-evaluation of the value of subjective experience – so forgotten by our deeply objective society. As such, I feel that programming will allow me to develop and explore my own ideas, at the level of applications focused on the common user, as well as to enhance the expansion and evolution of businesses and projects in which I really believe. The literary capacity contributes a lot to the clarity and specificity of oral expression, as well as to the ability to weave analogies, that ancestral vehicle of wisdom transmission, abilities that are central to the management of people and teams, to the interaction with clients and employers, as well as to the analysis and observation of social problems that we can try to mitigate or correct through our programmes”.

Talking about the future he tells us that he wants to invest on freelancing when he feels ready and dreams of “being at the head” of his own business. “Letters provides me with the analysis, synthesis and understanding skills I feel I need to make an impact at the level I consider relevant, and Engineering provides me with the technical tools and skills necessary to achieve these goals. A strong reminder that Knowledge is plural and transversal, and that sometimes the most evolutive solutions are found in the least expected places”, shares with us the student who will soon let us know “his visions through the twisted meanders of the poetic verses that flow through him”.

Entrance is free, you are all invited.

CreativityTalks | “The End of Programming (as we know it)” by Prof. Cristina Videira Lopes

“This talk is an exploratory tour through this brave new world, and its consequences to our field and to Computer Science (CS) education,” anticipates the speaker of a presentation on a topic that due to the advances in Artificial Intelligence (AI) in “Large Language Models (LLMs)”, mediately exposed by ChatGPT, promises to revolutionise software development.

“The End of Programming (as we know it)” will be presented by Prof. Cristina Videira Lopes, with moderation by Prof. João Paulo Fernandes, on March 23, 18:00, room B035, with online broadcasting via Youtube.

By the speaker: “For the past 80 years, “programming” meant translating a high-level, semi-formal specification of a desired effect from natural language into computer instructions, using an artificial programming language. Mastering these translations requires domain knowledge of algorithms and data structures, talent, and years of practice. Large Language Models (LLMs) are disrupting the very notion of “programming.” The disruption is profound, and at two levels: (1) LLMs are capable of doing those translations automatically, and (2) many of the desired effects can be obtained without the use of algorithms or data structures. This talk is an exploratory tour through this brave new world, and its consequences to our field and to CS education.”

Short-Bio:

Cristina (Crista) Lopes is a Professor in the School of Information and Computer Sciences at University of California, Irvine, with research interests in Programming Languages, Software Engineering, and Distributed Virtual Environments. She is an IEEE Fellow and an ACM Distinguished Scientist. She is the recipient of the 2016 Pizzigati Prize for Software in the Public Interest for her work in the OpenSimulator virtual world platform. Her book “Exercises in Programming Style” has gained rave reviews, including being chosen as “Notable Book” by the ACM Best of Computing reviews. https://www.ics.uci.edu/~lopes/

Workshop | ” Artificial Flora: Evolving Shapes With Superformula” by Martinus Suijkerbuijk

The workshop will take place March 27th, at 14:30, room I323.

Registrations: https://forms.gle/ygPt14JE6a5soXaK6

By Martinus Suijkerbuijk:

“With the parametric tools in blender –geometry nodes– it is possible to create, with relatively simple node-based algorithms, great procedural pipelines. This functionality can be expanded with the integration of Python within blender, and amplify possibilities of creation and automation.

For this workshop, after some basic introduction of evolutionary algorithms and its application in creative practices, the participants have the opportunity to experiment with a custom designed evolutionary algorithm that can evolve a large variety of shapes. The shapes architecture is based on Johan Gielis’ Superformula. After we established our own dataset of shapes, through evolutionary selection, we’ll proceed with designing our own procedural algorithm to create a collection of artificial flora that the participants can use in their own virtual environments. Keywords: Blender, Evolutionary algorithms, geometry nodes, python, procedural modelling.”

 Martinus Suijkerbuijk is an artist, designer and engineer that currently is working towards completing his artistic research PhD at the Trondheim Academy of Fine Art, Norway. His artistic research is focused on the concept of Computational Aesthetics, which he explores through the use of AI empowered Artificial Aesthetic Agents (AAA) in virtual environments. His diverse background has enabled him to present his research and work at cultural institutions such as ZKM and MetaMorf, as well as technology conferences like CHI 2018 and Philips Trend Event.

For further queries please contact Prof. António Coelho (DEI).

DEI Talks | “Computational Inaesthetics: Expanding the Boundaries of Artistic Research and Computational Aesthetics” by Martinus Suijkerbuijk

“Computational Inaesthetics: Expanding the Boundaries of Artistic Research and Computational Aesthetics” will be presented on Friday, march 24th, at 14:30, room I-105, moderated by Prof. António Coelho from DEI.

By the author:

“The increasing use of digital technologies in artistic practice, coupled with the recent emergence of AI, has led to a growing intersection and mutual influence between two related fields: artistic research and computational aesthetics. Artistic research involves using artistic practices to generate new insights and understandings about the world and reflect critically on the process of creating art. In contrast, computational aesthetics involves the theory, practice, and implementation of aesthetics within the domain of computing, and in its most formal version relies on mathematical and computational methods to generate and evaluate art.

However, there has been criticism of computational aesthetics for failing to account for the subjective and non-algorithmic nature of aesthetic experience. Nonetheless, this presentation proposes a practical framework that seeks to resolve this critique by highlighting an expanded view of computational aesthetics, which the presenter terms Computational Inaesthetics.

Through the discussion of basic concepts and principles of artistic research and computational aesthetics, and through the analysis of a selection of artworks by the presenter, the presentation explores the ways in which these fields can inform and enhance each other. Furthermore, the presentation provides an overview of the artistic contents and theoretical underpinnings of the presenter’s artistic research PhD project.

Overall, this presentation showcases the exciting potential of bringing together artistic research and computational aesthetics to expand our understanding of aesthetics, art, creativity, and the role of technology and computation in society.”

Martinus Suijkerbuijk is an artist, designer and engineer that currently is working towards completing his artistic research PhD at the Trondheim Academy of Fine Art, Norway. His artistic research is focused on the concept of Computational Aesthetics, which he explores through the use of AI empowered Artificial Aesthetic Agents (AAA) in virtual environments. His diverse background has enabled him to present his research and work at cultural institutions such as ZKM and MetaMorf, as well as technology conferences like CHI 2018 and Philips Trend Event.

Invited Talks | “Driving Simulators for the Study of Road Users’ Behaviour” by Prof. Stéphane Espié

“Driving Simulators for the Study of Road Users’ Behaviour” will be presented on tuesday, march 7th, at 17:15, room B012.

“To be efficient and accepted, road safety counter-measures need to be defined thanks to scientific studies. The question is not only to imagine an optimal solution in the absolute, but to understand the real practices and, based on this knowledge, to design the measures (sensitivity campaigns, changes in Highway Code, changes in initial training curriculum or licence tests, infrastructure (re)design, vehicles homologations, etc.). In our talk we will describe the tools and methods we promote and refined for decades to improve road safety, and their use in research projects. Our approach is systemic and is based on three pillars: instrumentation of vehicles for in-depth naturalistic studies, traffic modelling and simulation using a multi-agents system, and design of driving simulators to study driving behaviors. We will illustrate our approach using research projects we have conducted over these last years.”

Stéphane ESPIÉ is a Research Director at the Gustave Eiffel University. He holds an Accreditation to Direct Research in Computer Science (HdR, Pierre et Marie Curie University, 2004). His main research areas are behavioral traffic simulation (MAS based), and the design of tools to study road user behaviors (driving/riding simulators and instrumented vehicles). He currently conducts his research in SATIE laboratory (Paris Saclay university) where he leads the MOSS (Methods and Tools for Signals and Systems) research group.