Welcome to the Graphics, Interaction and Gaming Group at DEI/FEUP

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GameDev Course (MIEIC) preliminary project presentation

The students from the Informatics Masters (MIEIC) have presented their Games' preliminary projects, and created some trailer videos about them. Here's a glimpse of some of them. These game prototypes were developed by the students using XNA Game Studio, and over a period of four weeks (divided by all their other courses). FEUP Hazard António […]

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Interactive visualizations of automatic debugging reports (presented at SIACG’2011)

Abstract   Automated debugging techniques, based on statistical analysis of historical test executions data, have recently received considerable attention due to their diagnostic capabilities. However, current automatic debugging tools suffer from a common shortcoming that may affect their adoption and correct use: the lack of effective visualizations of their output. This paper explores the use […]

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GraphJudge: a system for submission, validation and assisted assessment of Computer Graphics’ assignments

  Abstract   We describe the core of a system for submission, automated validation and assisted evaluation of Computer Graphics' assignments. This type of assessments has a series of specific challenges associated to it, namely the analysis of graphical output and the variations between implementation in different development platforms and operating systems. When considering a […]

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