Welcome to the Graphics, Interaction and Gaming Group at DEI/FEUP
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dataflower: harnessing heterogeneous parallelism for creative applications
Digital artists have always attempted to explore the state of the art capabilities of available computer hardware. Modern tools like [[http://processing.org|Processing]] and [[http://openframeworks.cc|OpenFrameworks]], together with good online documentation and supportive communities, have made programming an approachable skill for every artist. However, computer hardware is undergoing a paradigm shift. Pushed by ever increasing demands for performance […]Continue reading
This demo presents a simulation of an underwater mission of the AUVs (Autonomous Underwater vehicles) MARES and TriMARES to detect and analyze problems in the underwater oil pipelines. The MARES AUV (Autonomous Underwater vehicle), developed by the Ocean Systems Group (Oceansys) from INESC-TEC and FEUP, is a submarine with a length of 1.5mts and a diameter of 20 […]Continue reading
GameDev Course (MIEIC) preliminary project presentation
The students from the Informatics Masters (MIEIC) have presented their Games' preliminary projects, and created some trailer videos about them. Here's a glimpse of some of them. These game prototypes were developed by the students using Unity, XNA Game Studio or JMonkey, and over a period of four weeks (divided by all their other […]Continue reading