Interaction Design Summer School @ FEUP

Within the Digital Media Summer Institute 2013 we present the Interaction Design Summer School by Bruno Nobre and Cláudia Pernencar, Digital Media Ph.D. students from the UT Austin | Portugal Program and invited assistant professors from IADE-U (Institute of Art, Design and Enterprise – University). This course will be held at the Faculty of Engineering of University of Porto (www.fe.up.pt) from July 8th to July 19th.
 
The course will focus on the development of an Interaction Design project from a user centered design approach. This will give an overview of the principles, processes, and tools that supports interaction design, focused in the pursuit for innovative and lateral thinking in the creation of interactive media.
 
Students will be able to plan and develop an interactive prototype through design thinking processes and applying user experience design methods.
 
The first week include classes in the morning and afternoon and the second week is devoted to free project work, with final project presentations at the end of the week.
 
Fee: 30 € (includes course, coffee breaks, access to course materials and resources, and course certificate)
 
The number of seats is limited, so pre-registration is required via the form below, until Monday, July 1st. 
On Tuesday, July 2nd, participants will be informed of acceptance or non-acceptance of registration. 
The selected participants will be requested to formalize their registration until Thursday, July 4th.
 
Registration:
  • http://bit.ly/InteractionDesignSummerSchoolFEUP2013
 

Deadlines:
  • Pre-registration: until Monday, July 1st 
  • Communication of registration acceptance: Tuesday, July 2nd 
  • Registration confirmation and payment: until Thursday, July 4th 
 
This Summer School is supported by the UT Austin|Portugal Program ( http://utaustinportugal.org/ ), and co-organized by GIG@FEUP ( http://fe.up.pt/gig ).
 
For enquiries please contact us: secdei@fe.up.pt

Digital Games’ Design Summer School @ FEUP

 
A Digital Games Design Summer School by Bruce Pennycook (http://pennycook.music.utexas.edu/) from the University of Texas at Austin, will be held at the Faculty of Engineering  of University of Porto (www.fe.up.pt) from June 17th to July 5th. 
 
The course will focus on using a game engine to design and develop a digital game. Students will employ the GameSalad game engine (http://gamesalad.com) to design the game and other open source software to create the graphics and audio.
Students will explore the distinct tasks involved in digital game design to create an entertainment game that explores a specific narrative.
 
The first two weeks include classes in the morning and lab work in the afternoon. The final week is devoted to free project work, with final project presentations at the end of the week.
 
Fee: 35 € (includes course, coffee breaks, access to course materials and resources, and course certificate)
 
The number of seats is limited, so pre-registration is required at http://bit.ly/GamesSummerSchoolFEUP2013 , until Monday, June 10th. 
 

 
On Tuesday, June 11th, participants will be informed of acceptance or non-acceptance of registration. 
The selected participants will be requested to formalize their registration by paying the fee until Thursday, June 13th.
 
Deadlines:
  • Pre-registration (this form): until Monday, June 10th
  • Communication of registration acceptance: Tuesday, June 11th
  • Registration confirmation and payment: until Thursday, June 13th
 
Registration link:  
  •   http://bit.ly/GamesSummerSchoolFEUP2013 
 
This Summer School is supported by the UT Austin|Portugal Program ( http://utaustinportugal.org/ ), and co-organized by GIG@FEUP ( http://fe.up.pt/gig ).
 
For any enquiries please contact secdei@fe.up.pt, with the subject "Digital Games Summer School enquiry".

GameDev Course (MIEIC) preliminary project presentation

 

The students from the Informatics Masters (MIEIC) have presented their Games' preliminary projects, and created some trailer videos about them. Here's a glimpse of some of them. This year we asked for variations of Manic Miner and Asteroids game, and had the collaboration from Pedro Cardoso, from FBAUP for ideas and design. These game prototypes were developed by the students using Unity, XNA Game Studio or Torwue2D engine, and over a period of four weeks (divided by all their other courses).

Team 1 – Manic Ladiv

 

Team 2 – Asteroids Third Person

 

Team 3 – Rulio Miner

 

Team 4 – I can't believe it's not Asteroids

 

Team 5 – FEUP Manic Miner

 

Team 6 – Save FEUP

 

Team 7 – Submerse FEUP

 

Team 8 – FEUProides

 

Team 9 – Manic FEUP

 

dataflower: harnessing heterogeneous parallelism for creative applications

Digital artists have always attempted to explore the state of the art capabilities of available computer hardware. Modern tools like [[http://processing.org|Processing]] and [[http://openframeworks.cc|OpenFrameworks]], together with good online documentation and supportive communities, have made programming an approachable skill for every artist.

However, computer hardware is undergoing a paradigm shift. Pushed by ever increasing demands for performance and limited by ever increasing costs in power usage and data transfer speeds, hardware manufacturers are gradually shifting towards designs that combine many different and highly specialised processors. Taking full advantage of this power comes with the cost of abandoning the cognitive model of the single sequential processor. For artists, this means that their tools need to evolve.

*dataflower* is a novel collaborative visual development environment that makes high performance heterogeneous parallel hardware accessible for creative applications. We propose to exploit the potential of the visual dataflow programming paradigm to allow digital artists to intuitively design high performance applications, while abstracting the challenges posed by parallel heterogeneous computing systems.

This project’s ultimate goal is fostering real-time experimentation, bridging the gap between beginners and experts, and improving communication and collaboration in multidisciplinary teams working in creative programming projects.

This project is being supervised by Professor Luis Paulo Santos (Minho University) and Professor Rui Rodrigues (FEUP)

MARES Mission

This demo presents a simulation of an underwater mission of the AUVs (Autonomous Underwater vehicles) MARES and TriMARES to detect and analyze problems in the underwater oil pipelines.

The MARES AUV (Autonomous Underwater vehicle), developed by the Ocean Systems Group (Oceansys) from INESC-TEC and FEUP, is a submarine with a length of 1.5mts and a diameter of 20 cm. It is able to reach a maximum horizontal speed of 2m/s, and possesses a series of on-board sensors that are designed to aid the vehicle in its movement and location. 

The TriMARES is a 3-body autonomous underwater vehicle developed by INESC-TEC, based on the MARES design, and designed to provided extra payload capability, including high quality video and sonar.

The demo was produced in the context of INESC TEC, using Unity, and a basis engine to control the vehicles based on XML specifications was developed. The goal is to serve as a starting point for a system for planning, coordination and control of underwater missions.

 

Development: Ricardo Gonçalves

Coordination: António Coelho, Rui Rodrigues

Copyright: INESC TEC 2012